skip to main | skip to sidebar

bouliiii's blog

Wednesday, November 30, 2011

ompf.org is dead. Long live ompf!

The best ray tracing / graphics related forum in the world ompf.org is down.
Fortunately, Jacco Bikker sets up a new one here:

http://igad2.nhtv.nl/ompf2

Cheers,
Ben
Posted by bouliiii at 11:17 PM

1 comments:

Kevin said...

Ah, thanks for link.

December 9, 2011 5:51 PM

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Blog Archive

  • ►  2012 (1)
    • ►  February (1)
      • Mutt and auto-complete
  • ▼  2011 (12)
    • ►  December (3)
      • Sauerbraten: a game and an engine that rock
      • Global variables and cvar in tasking systems...
      • Quick and dirty compiler tests
    • ▼  November (5)
      • ompf.org is dead. Long live ompf!
      • Ray traced occlusion culling in point-frag
      • Exponential Propagation while using Distributed Jo...
      • Point-frag: a distributed game engine
      • To all HW vendors: do *not* thread your drivers
    • ►  October (3)
      • Effect on data sharing between CPU cores
      • Disk asynchronous IO mess on Linux and libaio
      • yaTS - yet another Tasking System
    • ►  September (1)
      • Blog Resurrection Attempt
  • ►  2008 (3)
    • ►  August (2)
      • Brute Force Tesselation and Quadratic Approximatio...
      • Cuda real time ray tracing - 100 millions ray/s?
    • ►  July (1)
      • Hello world

About Me

My Photo
bouliiii
I am working for Intel as a hardware engineer for the integrated GPUs.
View my complete profile